UNDERSTANDING HYPERMEDIA
Hypermedia is the multimedia that use as the educational
computer software where information is presented and student activities are
integrated in a virtual learning environment. Also the presentation of information-learning
activities in hypermedia is a non-linear manner. The application of hypermedia
are tutorial software packages, knowledge webpages, simulation instructional
games and learning project management.
The
characteristics of hypermedia applications are the learner control and the
learner wide range of navigation routes. The learners makes his own decisions
on the path, flow or events of instruction is learner control while learner
wide range of navigation routes is the
learner controls the sequence and pace of his path depending on their ability
and motivation.
There are
more than one media; text, graphics, audio, animation and video clip. These are
not necessarily use all types of media in one presentation. Although hypermedia
is useful to the impart knowledge but still does not replace life’s experience
and learning from nature and life. This is the saying that information and
communication technology cannot replace the teacher altogether.
In the use
of hypermedia these are the following instructional events will prove that it
is useful to the teacher; get the learners’ attention, recall prior learning,
inform learners of lesson objectives, introduce the software and its
distinctive features, guide learning and eliciting performance, provide
learning feedback, assess performance, and enhance retention and learning
transfer.
As we observe now a days the teacher
use technology to impart knowledge to their learners. There are application
that merely use for the reporter and teachers. Mostly the reporter cannot
elaborate well so they used hypermedia to clear the unclear statement of the
reporter through the images presented.
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